How does heracross learn megahorn




















Entranceway: A Fateful Showdown! Battle Trozei Island of Haste: Stage 5. Jungle Verde: Stage Area Stage Gotta Catch 'Em All Station! Seismic Toss Heracross. Summer Heracross. Christy Heracross. Seth Heracross. Tom Heracross. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.

Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat.

PP 01 1. Fury Attack. Aerial Ace. Horn Attack. Brick Break. Pin Missile. Throat Chop. Swords Dance. Close Combat. Bold indicates a move that gets STAB when used by Heracross Italic indicates a move that gets STAB only when used by an evolution of Heracross Click on the generation numbers at the top to see level-up moves from other generations.

TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Rock Slide. Rain Dance. Sunny Day. Helping Hand. Rock Tomb. Bullet Seed. Rock Blast. Shadow Claw. False Swipe. Smart Strike. Brutal Swing. Body Slam. Low Kick. Sleep Talk. Iron Defense. Bulk Up. Focus Blast. Stone Edge. Work Up. High Horsepower. Parent Move Type Cat. Night Slash. Seismic Toss. Take Down. Moves marked with a superscript game abbreviation can only be bred onto Heracross in that game.

Game Move Type Cat. Move Type Cat. Bug Bite. Double Team. Focus Punch. Fury Cutter. Knock Off. Rock Smash. Smack Down. Struggle Bug. Vacuum Wave. Heracross 4 Rising Rivals Heracross Skyridge Recruit rate : 2. Friend Area : Overgrown Forest. Recruit rate : 6. Loops: 8. Browser entry R Heracross rams with its horn thrust out. It can move heavy things out of the way.

Field move: past. Increases damage when there are more Heracross in the puzzle area. Egg Distance: 5 km. Buddy Distance: 3 km. Will survive any hit with at least 1 HP left this turn. Counters Physical-based damage received this turn.

Prevents the target from using any sound-based moves for the next two turns. Lowers Heracross's Defense and Special Defense by one stage. These moves can be taught an unlimited number of times once the TM is obtained. Can't be hit on the first turn, attacks on the second turn. Heracross restores its HP to full and falls asleep for two turns. Can only be used while asleep. Protects Heracross from attacks for a turn. Low chance of working on consecutive turns. Does double damage if Heracross is poisoned, burned, or paralyzed.

Attacks last; if damaged this turn, hits for double damage. Does double damage if the target was already damaged this turn. Throws Heracross's held item. Type and power depend on the item. Damage is doubled if the target is already poisoned. Does more damage depending on how heavy the target is. Sets up a Substitute to block effects and damage. Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.

Uses one of Heracross's moves at random. Raises Heracross's Attack and Defense by one stage. Def by one stage. Raises Heracross's Attack and Special Attack by one stage.

Here are all of the moves that Mega Heracross can learn as Egg Moves. Strikes first and breaks through the target's Protect-like moves. Here are all of the moves that Mega Heracross can learn from Move Tutors. However, there are a few moves that can be taught aside from this.

Raises the Attack and Defense of Heracross's allies by one stage each. Its power and effects depend on the item. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below.

It has a high critical-hit ratio. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. The targets' Sp. Atk stat is reduced. TM78 Bulldoze 60 20 The user stomps down on the ground and attacks everything in the area.

TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power.

It can also be used to move heavy boulders. Double-Edge 15 -- Details A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. It becomes more powerful the less HP the user has. Focus Punch 20 -- Details The user focuses its mind before launching a punch.

It will fail if the user is hit before it is used. Harden -- -- 30 -- Details The user stiffens all the muscles in its body to raise its Defense stat. Megahorn 85 10 -- Details Using its tough and impressive horn, the user rams into the target with no letup. Pursuit 40 20 -- Details An attack move that inflicts double damage if used on a target that is switching out of battle. Revenge 60 10 -- Details An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Rock Blast 25 90 10 -- Details The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. Seismic Toss?? It inflicts damage equal to the user's level. If the target is holding a Berry, the user eats it and gains its effect. Focus Punch 20 -- The user focuses its mind before launching a punch. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat.

Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle. Low Kick?? It inflicts greater damage on heavier targets. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Atk stats increase. Natural Gift?? The Berry determines its type and power. Its power increases if it hits in succession. This move always goes first. It may also make the target flinch. It may also leave the target with paralysis. Attack Sp. With its Herculean powers, it can easily throw around an object that is times its own weight.

Heracross charges in a straight line at its foe, slips beneath the foe's grasp, and then scoops up and hurls the opponent with its mighty horn. Heracross has sharp claws on its feet.



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